Post by Biblically Accurate Angel on Dec 8, 2017 22:14:55 GMT -5
I. LAYING PLANS
1. Sun Tŏz said: The art of 3WSR is of vital importance to The Game.
2. It is a matter of writ and post, a road either to excellent to meh. Hence it is a subject of inquiry which can on no account be neglected.
3. The art of 3WSR, then, is governed by five constant admins, who must be taken into account whenever one comes up with a new faction or plotline, when seeking to determine the conditions to be created in The Game.
4. These are: (1) Toz76; (2) Frankthetriviaman; (3) 1,000 Eyes; (4) Tugboatfan4; (5) TGC.
5. These admins cause 3WSR to enter or exit discord and peace.
6. Toz76 causes the Vile Evil Confederacy and the Guild of Death to make their moves, while also keeping the Colorfolk on track.
7. Frankthetriviaman maps out the bloodlines of the Colorfolk and keeps them moving within The Game, whilst trying to figure out what makes them tick and how they can be changed.
8. 1,000 Eyes seeks forth to hold together the Piracy International Coalition and the Numbered Diesels while also attempting to run several other sites.
9. Tugboatfan4 stands for the virtues of 3WSR and anime, and how they can best be merged, whilst keeping the Servants of Metalicana in the playing field of The Game.
10. TGC is to be understood as a crucial factor in The Game, despite him having ceased on the forum, for without him 3WSR would likely be nonexistant without him.
11. These five heads should be familiar to every user; he who knows them will be victorious in joining The Game; he who knows them not will fail.
12. Therefore, in your deliberations, when seeking to determine the conditions, let them be made the basis of a comparison, in this wise: —
13. (1) Will I be using the VEC?
(2) Will I be using the Colorfolk?
(3) Will I be using SOM?
(4) Will I be using GOD?
(5) Will I be using the PIC?
(6) Will I be using the engines?
(7) Will I be making worthwhile contributions?
14. By means of these seven considerations I can forecast victory or defeat.
15. The user that hearkens to my counsel and acts upon it, will succeed: — let such a one be retained on the forum! The user that hearkens not to my counsel nor acts upon it, will likely make worthless characters and plotlines: — let such a one be dismissed!
16. While heeding the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.
17. According as circumstances are favorable, one should modify one's plans.
18. All 3WSR is based on characters.
19. Hence, when one creates a character, we must use our best skills to write them fully; when creating a plotline, so too must be put it together.
20. End your posts with cliffhangers. Allow the next user to build up the plot in his own way.
21. If the plots is secure at all points, you will find success in your writings. If it is not, attempt to fix any holes.
22. If you cannot fix the holes in the story, you can revamp The Game. However, revamping is intended as a last minute resort only.
23. It is best therefore, if you have any holes, to erase them from existance and start over.
24. Make posts others would not expect; if not in plot, in comedy.
25. These writing devices, leading to successful stories, must not be divulged beforehand.
26. Now the writer who makes a compelling story makes many calculations in his temple ere he puts finger to keyboard. The writer who fails to make a compelling story makes but few calculations beforehand. Thus do many calculations lead to success, and few calculations to failure: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to fail or succeed.