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Post by frankthetriviaman on Dec 12, 2018 11:07:06 GMT -5
here we define the terms that are important to our story universe
Black stuff- the boiling, tar like substance that pools up in the heart area of a magic caster’s soul over time as they do wicked actions. When a heart has too much black stuff, it becomes corrupted and the user commutes even eviler actions. Spells such as the Colormen’s corruption purge can purify the heart of the black stuff and make it whole again. The black stuff remains intangible until removed from the soul.
corrupted heart- the state in which a magic user’s heart has too high a build up of black stuff. In a world of subjective morality, this quirk of magic is the reason an objective measure of morality in magic formed
Corrupted Heart Standard- based on the black stuff, this universally used system among magic users is how good and evil are determined. Even it’s critics are unable to argue against the evidence that show that it at least has some degree of validity
(to be expanded; these are the first examples)
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Post by frankthetriviaman on Jun 14, 2019 13:39:10 GMT -5
Body- The physical self of one's being; the tangible body that exists in the physical world; mortal with a finite lifespan
Mind- the mental self of one's being; one's thoughts, memories, and thinking processes occur here; theoretically has an infinite lifespan
Soul- the essence of one's being; the experiences that shape a person leave an impact on the soul and shape who the person becomes. Reincarnation in the world of 4WSR is extremely rare, but when it happens it is only the soul that reincarnates into a new body, with a new mind born of it; this is why the reincarnated possess no memories of their past lives. (Recall, memories are attached to the mind)
Artificial beings, such as golems and homunculi, possess no souls. Demonkind also possess no souls despite being living creatures; though this is due to an ancient curse that stripped them of their souls in exchange for great, natural power and exponentially longer life spans.
Spirit- when a person's body dies, the soul and mind become one entity, the spirit. Often perceived as a ghost to living humans, the spirit's sole purpose is to move on to the afterlife so the being can find rest.
Because demonkind possess no souls, they fear death more than humans. When a human dies, the soul and mind become a spirit that passes onto the afterlife. When a demon dies, the mind ceases to exist... in other words, there is no afterlife or reincarnation for demons; when death comes for them, that is the final end.
Ghost- Synonym for spirit. Normally a spirit moves onto the afterlife after a person dies. However, sometimes the spirit fails to move on and lingers in the mortal world. This spirit is perceived as either a see-through human, or a "bed sheet" depending on the stability of the spirit... the longer it lingers, the more unstable said spirit becomes. If a spirit grows too unstable, it looses its ability to think properly and either becomes idle and listless... or loses self-control and "goes crazy"
Poltergeist- When a spirit becomes too unstable, the normally uninteractable spirit "lashes out" and can cause effects on the physical world. Common events include floating furniture and objects, shorting out anything electrical, and in rare cases, attacking people directly
Possession- A spirit inhabits a body other than the one they died with. Because the connection between this foreign spirit and the host body is weak, symptoms of possession are very obvious: convulsions, blank eyes, vomiting, and an unnatural glow around the person
Spirit bond- The bond that holds the mind, body and soul together. Alive, the bond is strong and not normally breakable. Only death can break the bond between the body and spirit. The only magic casters capable of using magic that directly affects the soul are the Spirit-Type Colormen
Spirit magic- Exclusive to Spirit-Type Colormen, it is a sub-class of magic that involves magic affecting the soul/spirit. Unique spells to this class include the ability to stabilize spirits and helping them move on, and the casting of offensive spells that directly affect the soul.
The spells are as such:
Tier One: Loosened bonds... causes the body and spirit bonds to weaken to the point where when one tries to move, their "spirit" is the only thing that moves while the body remains stationary
Tier Two: Out of Body... causes the person to have an "out of body" experience. Weakens the bonds to the point where, while not dead, the person's spirit temporarily leaves the body. Early colormen used this spell in an era before effective anesthetics to do surgery that would otherwise cause great pain to the patient.
Tier Three: Soulbreaker... breaks the soul into its traditional components, the intellect, the emotion and the will. Causes the target to essentially have three beings inside him/her fighting over for control, rendering the target immobile and defenseless
Tier Four: Soul annihilation... Destroys the target's soul, effectively erasing them from existence. Only used on beings so dangerous they "cannot even be allowed to dwell in the afterlife"
Because there is no defense against magic that directly attacks the soul/spirit, the forces of evil grew to fear the Spirit-type colormen. However, it should be noted that despite its power spirit magic has major weaknesses: It does not affect beings with no souls, such as golems or hommunculi, and creatures that have some degree of control over their soul, like liches, do have varying degrees of resistance depending on what causes said control (like a curse)
The present Man In Silver is the last of the spirit-type Colormen, and as such, is also the last practitioner of this art
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Post by frankthetriviaman on Jul 30, 2019 23:30:11 GMT -5
The Founder’s Law: The core philosophy for what is considered the honorable way to practice magic, laid down by the founding fathers of magic itself: “magic exists to preserve the free will of man, not to subjugate it.”
The Four Taboos: Traditionally, these four types of magic are considered so heinous that almost all mages wouldn’t even practice them. They are:
Famine Magic: magic used that causes mass destruction of food supply. Banned in magic warfare for the same reason gas warfare was banned in the “normal” world following WWI; it was too harmful to condone.
Mind Control: exactly what it says; frowned upon because it is considered the most direct violation of the Founder’s Law (see above)
Human Sacrifice: Magic that requires the death of an individual to cast. Also considered a direct violation of the Founder’s Law.
Necromancy: In this context, only referring to the act of raising the dead and manipulating their bodies like puppets. Although the taboo weakened a little following the Necromatic Renaissance of the 1700s and the discovery that Necromancy was related to healing magic, most mages see the act of using dead bodies as horrid and akin to grave desecration. (See thread “a brief history of magic” for more details)
The Eight Laws of Magic- discovered by renown Colorman Scholar Blake Erdagovern, the eight laws outline the fundamental limitations on what magic is capable of in practice. By determining the limitations of magic, mages finally understood what purposes magic could be used for, allowing for more focused research to take place towards the discovery of any new use for magic
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Post by frankthetriviaman on Sept 2, 2019 19:26:09 GMT -5
Fire Magic: Magic involving the generation, manipulation and control of flames and heat
Water Magic: Magic involving the generation, manipulation and control of water and water vapor
Earth Magic: Magic involving the generation, manipulation and control of rock, sand, dirt and other "earthly" material
Air Magic: Magic involving the manipulation and control of air (unlike other elements, air is not something that can be "conjured" in the traditional sense)
Ice Magic: Magic involving the generation, manipulation and control of ice (No one quite understands why ice is a different affinity from water)
Light Magic: Magic involving the generation, manipulation and control of light
Dark Magic: Magic involving the generation, manipulation and control of a mysterious energy known only as "the darkness"
Electric Magic: Magic involving the generation, manipulation and control of electricity, usually in the form of lighting
The Darkness: An intangible energy not visible unless manipulated by a Dark Mage. While not inherently evil, many fear or outright hate Dark Magic because unlike other disciplines, which have been shown to at least have some non-combat usage, the Darkness has only been shown to be useful for destruction and injury. Since "The Darkness" is also the force manipulated to enable the practice of two of the Four Taboos (Necromancy and Mind Control), this has only further mired its reputation.
Healing Magic: A sub-class of Light Magic, magic which enables the healing of physical bodily damage. Unable to outright treat diseases, leading many to speculate this was the catalyst for potion research and production. Even then, some diseases/bodily conditions cannot be solved by magic, i.e. magic cannot permanently reverse aging.
"Like how the flower must eventually wilt, the body must eventually die. Magic is capable of many great things, but even it cannot stop nature from running its course"
-renown Colorman Scholar Blake Erdagovern, Man In Blue IV
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