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Post by frankthetriviaman on Jul 4, 2019 19:54:50 GMT -5
Here, we "map out" the monsters for the 3WSR RPG
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Post by Toz76 on Jul 4, 2019 20:18:08 GMT -5
Ideas I have for enemies so far: (feel free to edit this post with ideas)
undead (levels 1-5 golems (levels 1-5 liches (levels 1-5 Bronze Mage Blood Alchemist Raios Redfox Fark Devonshire Metalicana Horned One Priori Elves (levels 1-5 Percy Silver/Silvestron Fire mage (levels 1-5 Water mage (levels 1-5 Ice mage (levels 1-5 Earth mage (levels 1-5) Air mage (levels 1-5) Lightning mage (levels 1-5) Light mage (levels 1-5) Dark mage (levels 1-5) Honey mage (levels 1-5) Other VEC/SOM/GOD/PIC characters Dragons (levels 1-5 Giants (levels 1-5 Knights Archers Non-magic civillians
Feel free to add details about what spells/abilities/other notes each of the above should have
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Post by frankthetriviaman on Jul 4, 2019 20:37:58 GMT -5
SOLANUM ZOMBIES
Zombies created by a virus as opposed to magic. They are literally walking corpses. Because the virus causes most scavengers to ignore this infected flesh, they take longer to decay compared to an uninfected corpse. Controlled by a parasite in the brain, they are nearly indestructible. If you decapitate a zombie, the head can still bite you, though the body is, for all intents and purposes, dead.
Counter-intuitively, the older a zombie is, the weaker it is. Fresh zombies are more intact and can deal more damage. Older zombies are very decayed and can easily be stopped. Even so, if you fight a zombie do yourself a favor... take it out at range.
RPG ROLE:
Since can only be killed with a blow to the head that destroys the brain, and the zombie virus is 100 percent fatal and infectious, usage should probably be limited, and enviornmental factors in place to make things not so certain. Unless they died wearing armor, have no defenses at all and their attacks are limited to grabbing you, and biting you.
OFFICIAL DESCRIPTION:
The archetypal zombie, they are walking corpses in every sense. The virus Solanum infects the individual by destroying the frontal lobe of the brain and replacing it with a parasite-like organ that continues to control the host body after the person has died.
They are in many ways, the perfect warrior. They show absolutely no fear, they are always on the offensive, and they will destroy themselves to stop their target. They feel no pain, and crave human flesh. Yet mysteriously, they do not need to eat for nutrition, as their bodies are dead throughout, including the digestive system. It seems that they only eat flesh as a means to spread the infection.
While zombie bites are the primary means of spreading infection, they are by no means the only one. Any instance involving the transfer of contaminated fluids to healthy ones can and will cause infection. It is 100 percent communicable and 100 percent fatal, that is the danger of Solanum.
Fortunately, the virus is not found in nature, and it is not waterborne or airborne.
Zombies can take much punishment; they can have limbs cut off and still fight. They do not heal, but will keep going until they are stopped. There is only one way to stop a zombie: destroy the brain.
Because zombie bodies are dead, they are also sterile; they are incapable of reproduction, only infection of healthy humans creates zombies.
Although "brave" Zombies have next to no intelligence; they have no sense of former self and they cannot employ logic. All they do is walk, attack, and eat. Research has found their intelligence to be lower than insects. They are also very slow... only walking about a step and a half every second. But they do not stop, at all. They require no rest, but will destroy themselves to get to their targets.
They are incapable of learning; attempts to make them learn have all failed. They are quite simply, hardwired to do only one thing: kill and consume.
Also- the virus only reanimates humans; all other species, put simply, die.
In the Colormen history, though the concept of viruses was not known until later on, they were among the first to recognize the danger of zombies and determined that they were too dangerous to exist. A successful campaign by the Colormen over the centuries has lead to them being virtually non-existent today.
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Post by frankthetriviaman on Jul 4, 2019 20:45:37 GMT -5
VOODOO ZOMBIES:
Not "living dead" per se, but developed from specific rituals in Haiti. Though not much of a threat, they can be encountered in the company of Haitian Voodoo practitioners. Not so much as warriors but as personal helpers.
RPG ROLE: Since not really meant for combat per se, should probably treat as NPC's that accompany the actual party one will fight (i.e. a Voodoo priest/mage)
Official Description:
Technically speaking, they are not truly "dead" in the sense of a reanimated corpse. Rather, they are humans that have been exposed to a specific kind of powder that destroys all higher brain functions. In a nutshell, the person enters a death-like coma, the lack of oxygen causes brain damage and the resulting zombie is essentially a slave. Unlike Solanum zombies though, they are capable of thought (though limited), they can feel pain, can communicate, they show emotion and can be controlled. They are only created by voodoo priests in Haiti and the reaction of the magic community as a whole to them is mixed, seeing the practice as breaking the Founder's Law
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Post by frankthetriviaman on Jul 4, 2019 20:54:12 GMT -5
WEREWOLVES:
You may have heard people say that one "turns into a werewolf" but this is misleading. The human and the werewolf are two different entities forced to share a body. The human is normally in control, but every full moon an unstoppable transformation takes place, where the monster dwelling within comes out, and turns the human into a savage beast.
They are devoid of rational thought and higher brain functions. The werewolf is, for all intents and purposes, a savage beast that will not stop until it consumes its prey.
Those who survive its attacks fare no better, for the bite of a werewolf brings on the curse of the werewolf. This new victim has is now forced to be yet another host for the monster within.
RPG ROLE:
Since only encountered on full moon nights, probably would be "special event" monsters. Don't use weapons, but their jaws and claws are strong enough on their own. "Level" of werewolf probably dependent on size and strength since werewolves aren't ones for "individual characteristics." In terms of behavior, all werewolves more or less act the same.
OFFICIAL DESCRIPTION:
Considered by some to be "the monster within" when it comes to humans, werewolves are the result of a curse.
Colormen research into the origin of werewolves has yielded little results; however the nature of the werewolf itself is well understood.
For most days of the year, werewolves are normal people, with some even living around others like normal. But once the full moon goes up, an uncontrollable transformation takes place. The human intelligence and personality is replaced by a "beast level" intelligence, and resulting transformation makes the being stronger, faster, increased stamina, etc. During the werewolf state, the human mind more or less is asleep; they are not conscious of their actions nor do they have control over their werewolf bodies. These beasts prey on humans as both a food source and to spread the curse. All it takes is a bite, or a deep gash to spread the curse. Research into them seems to indicate that the werewolf curse is not spread through reproduction. Indeed, the brief periods where the werewolf is active do not seem to allow enough time for "certain activities" to take place, as the focus of the beast is on attack, rather than procreation.
Killing a werewolf is straightforward, but dangerous. They are not weak to religious artifacts, but they are to silver. Ancestrally, silver blades were used to kill them, and with the advent of gunpowder, silver bullets were developed by the Colormen in secret.
However, once the werewolf is dead, the job is not done. the head must subsequently be cut off and the whole body burned; otherwise three days later it will return to life as a werewolf zombie.
In Colormen history, they were among the first to recognize the werewolf threat, and sought to combat it. Developing methods and tactics that allowed them to fight the curse. Every full moon, traps were set to lure werewolves to specific areas... then once cornered, the Colormen used Silver to finish them off.
Interestingly, there were also hundreds of recorded cases of humans coming to the Colormen asking to be killed, because they knew they were werewolves and did not want to hurt anyone anymore.
The Colormen efforts proved successful, and the last living werewolves were observed in 1620. Though unconfirmed reports suggest some still exist in remote regions
There have been unconfirmed rumors that some werewolves, when transformed, actually managed to retain their human mind and intelligence. Based on the records of the Colormen Archives, this does not appear to be true.
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Post by frankthetriviaman on Jul 4, 2019 20:58:02 GMT -5
MINOTAUR
It is unlikely to be encountered, but remains a fascinating creature. The legend of the Minotaur is well known among the Colormen, and while some argue there is more to the legend than meets the eye, others feel the minotaur is just that, a legend
RPG ROLE: Doesn't use weapons, and since not really a common monster, if it appears at all should probably be limited to a special event
OFFICIAL DESCRIPTION:
The story of the Minotaur is known all too well among the Colormen. Legend tells of a king who angered a god, and as punishment the god made the king's wife breed with a steer, resulting in a horrifying creature that had the head of a bull and the body of a man.
The Minotaur ate human flesh, and was for all intents and purposes a beast, showing no human level intelligence. It was sealed into a labyrinth, and every few years sacrifices were sent into it so the Minotaur could feed.
It was slain by a man named Theseus, who used a special sword to kill the Minotaur, and a ball of string given to him in order to navigate his way out of the labyrinth, allowing the other sacrifices to live as well.
Given there was only one, the Colormen have no history with them. Reports that other Minotaurs existed went unconfirmed, and were probably only rumors, given how the first one came to be
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Post by frankthetriviaman on Jul 4, 2019 21:02:28 GMT -5
SUCCUBUS
They only attack others via their dreams, so worry not adventurer, you are unlikely to encounter them in your quest. But be aware of their danger if you are male: these demons exist to arouse you in your sleep, only to suck out your life force and kill you over time. And despite what anime may make you believe, they don't really look like attractive human females... they have horns, bat-like wings, cloven feet, tails and fangs. Not so attractive now, are they?
RPG ROLE: Given their nature they are unlikely to be encountered in a "traditional" battle setting. Probably limiting to "special encounters" with their attacks focused on male party members.
OFFICIAL DESCRIPTION
Known colloquially to some as "sex demons" the term is actually a fairly accurate assessment of what they are. Though popular media may have reduced them to looking like alluring females, this is only a half-truth. While they may for the most part resemble human females, they also possess key characteristics that show they are demons, namely horns, bat-like wings, cloven feet, tails, and some even have fang-like canines.
They attack men in their sleep, appearing to them in their dreams, attacking them with temptation. Because they attack men through their dreams, they therefore exist on a plane of reality that is not entirely understood; i.e. they do not take a physical form. Because of this, they are tough to study. What is known is that they feed on the male's "life force" (for lack of a better term) and this leaves them either weak or dead.
Colormen history with them was brief, but notable. Naturally, the succubus did appear and try to tempt them. As it turns out though, Colormen find wings, tails and horns to be major turn-offs, and didn't bite. Frustrated, the Succubus ended up leaving them alone... though this may also be in part due to some Colormen figuring out how to summon them to the physical plane and destroying them there.
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Post by frankthetriviaman on Jul 4, 2019 21:14:21 GMT -5
OGRES
You ever hear anything good about an ogre? Yep, me neither. The relationship between humans and ogres can be best summed up as "predator and prey"... ogres preyed on humans (especially children) as a food source. So if you end up fighting an ogre, don't be surprised if it doesn't kill you outright... it might just be saving you for dinner
RPG ROLE: Higher end, stronger monsters. Primarily attack by Bare fist slamming, wielding giant clubs or throwing oversized boulders. While not very bright, there is no denying their strength.
OFFICIAL DESCRIPTION
Though they appear in various fairy tales as monsters that eat children, in 3WSR that is exactly what they do, much to the horror of many humans. These humanoid giants don't get very tall, peaking at 8-12 feet at most, but they are only slightly more intelligent than the Cyclops. They are extremely aggressive, and while they will eat plants and animals, they are also cannibalistic, particularly with eating human children. Since ogres tended to be solitary creatures their nature regarding reproductive behavior, social hierarchy and relations is fairly unknown. However, anatomically they are quite similar to humans, based on study of bodies recovered. However, relative to humans the body proportions can be strange/off.
In Colormen history, when they saw what ogres did, they considered them "the single greatest threat to the people of Ordos" and the fact that every ogre they came across was cannibalistic only solidified their resolve. Afterwards, a specialized squad was tasked with traveling throughout Europe, and even some parts of the rest of the world (full extent unknown), with only one goal in mind: stop the ogres. The last time a living ogre was observed was in 1497, in what is today the southern part of Denmark.
It was hard to study the behaviors and traits of ogres, because whenever the Colormen tried to observe them, they would either attack the Colormen outright, or they were about to eat innocent victims and had to be stopped. Unlike other species, the fact that they ate humans and had no intelligence which prevented them from being reasoned with gave them no possibility for redemption at all.
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Post by frankthetriviaman on Jul 4, 2019 21:21:36 GMT -5
CYCLOPS:
If you thought ogres were bad, then you haven't seen a Cyclops. These 150 ft tall behemoths are the worst combination possible: large, angry and aggressive. If you don't see one in your life time... consider yourself lucky.
RPG ROLE: Given rarity and sheer size and strength- should probably limit to "final boss" type encounter.
OFFICIAL DESCRIPTION:
Originally appearing in Greek Mythology, in truth the Cyclops race actually spread throughout all of Europe during the Prehistoric era. It just so happened though, that the cultures where they would have the greatest impacts on were the Greeks and Romans.
A lawless race possessing no social manners, they were basically giant Barbarians. Attacking in angry hordes rather than organized forces, when the Colormen came to power they vowed to put an end to the destructive rampages brought upon by the one-eyed monsters. It would not be an easy fight, as it was said the Cyclops were so brave, they did not even fear the Gods.
For the most part, cyclops anatomy is similar to that of a human, with the notable exception of only having a single eye. Due to this, cyclops lack depth perception and can be easily blinded. Their height range goes from 120 ft to 150 feet tall. They also have long life spans, some living for centuries. They reproduce in a manner similar to humans.
Notable cyclops include Polyphemus, the Cyclops who was outwitted and blinded by Odysseus in Homer's Odyssey.
Another is Balor (NOT to be confused with the character created by Tug). Originating from Irish mythology, Balor was said to have an eye that whenever it opened wreaked destruction. He was the king of the Fomorians, the son of Buarainech and the husband of Cethlenn. It is said that when he heard a prophecy that he would be killed by his grandson, he locked his daughter, Ethniu, in a tower to prevent her from having children. But... well, long story short, Balor stole a magic cow, the guy guarding the magic cow sets out to get it back, ends up at the tower where Ethniu is, they procreate and she has three sons. Balor tried to drown them, but one survived, and became Lugh. Later in life, Lugh did kill Balor by tossing a sling or spear (sources vary) through his eye, killing Balor. It is said when Balor died, his eye was open and he burned a hole in the Earth. That hole became the lake loch na Suil.
In Colormen history, they joined a coalition of other magic factions and indeed, other species who universally agreed that Cylcops were too dangerous to let live, since even the few that had human level intelligence preferred a life of pillaging and destruction over peace with others. Starting near Ordos and working their way around continental Europe, the coalition force, in which the Colormen regiment included the legendary Cerulean Giants, dedicated themselves to ridding the world of this awful race. They would travel to where ever they were needed, and deal with the threats at hand.
When the war on the cyclops ended in 1304, only seven were still alive, and they had gone into hiding. The Coalition force decided to let them be... because all seven were male, and they knew that without females, the race was doomed to extinction.
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Post by Toz76 on Jul 6, 2019 16:02:31 GMT -5
Elbaf species copied from The Game II: All known intelligent and magic species can be found there- Elves, Dwarves, Demons, Animaloids, Ori-Kari, Crovanians, Elbrats, Goblins, Hobgoblins, Gremlins, Ogres, Asura, Bugbears, Orcs, Special Cows, Trolls, Minotaurs, Spid-ants, Hekatonkheires, Centaurs, Angels, Dragons, Giants, Golems, Kobolds, Blue Gorillas, Spiritfolk, Elmorians, Pisantorias, Askrulls, Venner Dolphins..."
Obviously we can retcon Golems out of this list since they're constructs, but the rest can be used for Elbaf campaigns... if we can decide on what a Crovanian or a Venner Dolphin is...
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Post by frankthetriviaman on Jul 6, 2019 17:00:47 GMT -5
GOLEMS (GENERAL INFORMATION)
You've probably heard of these beings in some form; especially if you are Jewish. However it's my duty to inform you that the golems of Jewish tradition have little in common with the golems of the 3WSR Universe. Both kinds are inanimate material brought to life, but that is where the similarities end.
If any one magic order can be deemed responsible in the history of the lore for the origin of golems, it is the Order of Masteri (MASS-TER-EE, not MAST-TAR-IE). While little is known about their history, we do know that they were infamous for two things: the ability to animate non-living material, and unbelievably arrogant personalities. But enough about the Masteri, onto the golems themselves.
You're unlikely to encounter one today as they were annihilated in the Masteri War of 1109, but should you chance upon a straggling survivor one of two things will happen: either nothing, because the golem is a "puppet" dependent on a "puppeteer" to move, or if it has some degree of sentience, be prepared for a fight against a monstrous brute.
The three main types of golems are fire, ice and stone. But if the rumors are true, then there is reason to suspect more types may exist...
......
OFFICAL DESCRIPTION
Giant monstrosities that have existed since the earliest years of magic, these beings are not "naturally" born, nor are they alive as they possess no souls. In the Colormen research of these beings it was discovered that it takes a third party in order to bring a Golem into existence. They seem to be "summoned" or "created" from the earth itself, with Golems taking physical form based on the element it is representative of.
To date, three subspecies of Golem have been identified: fire, ice and rock. Fire Golems are composed of magma, and their attack damage is based on fire/heat in addition to the physical damage from a strike. Ice Golems are composed of ice, and their attacks are based on ice/cold in addition to physical damage. And rock Golems are composed of stone, with ranged attacks based on throwing stones, and others attack with brute force alone (i.e. punching, slamming, etc)
The vary in size, depending both on the skill of the summoner/creator and the amount of magic used. They can be anywhere from 5 to 6 feet tall like humans, up to 50 feet tall. To date, the tallest ones found have been 150 feet tall, but require many mages to control and, if cut off from said mages, tend to fall apart very quickly.
Their intelligence is also proportionate to the magic used to bring them to life. More magic= higher intelligence. Colormen research has found that less than 4 percent have developed "something" that resembles human level intelligence; but even then this intelligence is no better than that of a small child. They are unable to comprehend complex ideas and in combat, are mostly driven by instinct. (NOTE: was later revealed that the vast majority of golems possessed no intelligence at all; instead being merely “puppets” controlled by a “puppeteer” or rather, a mage)
While it is theoretically possible for other subspecies of golem to exist, to date none have been found.
Because they are not technically "living" they do not have to eat food for sustenance; they simply live off the magic that created them. Those with intelligence are extremely aggressive, given that almost all of them have been created solely for the purpose of combat.
It is very difficult to fight golems- but it is doable when the proper tactics are used. To fight fire golems, spells involving supercooled water and and air have been found to be extremely effective; rendering their magma frozen solid and them unmovable. While it is true that cooled magma produces rocks like obsidian and pumice, it should be noted that the cooling of the magma "kills" the golem rather than turns it into an obsidian golem; nobody, not even the Masteri themselves, were sure why.
Similar principles apply to ice golems- fire spells and ones involving the manipulation of molten earth can melt ice golems into water; a state where the magic that summons them dissipates, for reasons that are not entirely understood.
Stone golems must literally be broken apart to be defeated. When struck with enough force, chunks of stone will fly off their body, these chunks no longer being magic containing, are therefore rendered inert. Scanning them with certain spells has revealed that in stone golems, the magic that created them is spread out in a specific way, and there are certain areas with high concentrations of the magic. It is found that once these "pools" are disrupted, the golem no longer functions and ceases to be. Although similar "pools" are present in ice and fire golems, their nature makes approaching them hazardous compared to stone golems.
It was a mystery for many years how Golems came to be, until the early 1100s, when a faction of mages called The Order of Masteri made themselves known, and declared war on the first generation of Colormen. In what proved to be a very lopsided war, less than a dozen Colormen were killed in the conflict, while the entire order of mages was slaughtered in battle. During the 14 battles that composed this war, the mages were observed creating beasts of magma, ice and stone, solving the mystery at last of who created golems.
The Masteri's purpose in life was two fold; they created and sold golems as commodities to make a profit, and they used them to terrorize villages across the Eurasian continent as a form of entertainment.
Arrogant due to the belief that their ability to give "life" to the unliving earth itself made them nigh unstoppable, Masteri mages themselves were actually quite vulnerable. They spent so much time perfecting golem magic they spent zero time on literally every other type of magic.
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Post by frankthetriviaman on Jul 6, 2019 17:07:20 GMT -5
Fire golems:
Composed of magma. Strong against earth type beings but weak to water and (supercooled) air. It is believed that a magic aura encases them, preventing them from just setting everything they touch on fire.
Ice golems:
Composed of ice. Strong against water but weak against fire type beings. Believed to be encased in a magic aura that protects them from melting in warmer climates
Stone golems:
Composed of stone. Quality of golem directly correlates to quality of stone used. Most common type of golem due to abundance of material compared to ice and magma
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Post by frankthetriviaman on Jul 10, 2019 1:56:37 GMT -5
DRAGONS (to be expanded)
Arguably the most iconic of mythical monsters, the dragon comes in many shapes and sizes. They also can be beasts or possess something that resembles human intelligence. In total, there are nine subspecies:
POWERLESS DRAGONS
Albino in appearance, these docile creatures would be the closest thing to “what if dragons were real and had no powers?” True to their name, they have no powers but one redeeming factor; all possess human level intelligence (unlike the random luck of the draw of other species) and are docile, not prone to attacking unless loved ones are in danger
Powerless dragons are the result of when two dragons from separate subspecies mate; multi-elemental dragons do not exist, as “the two elements cancel each other out”
Hence, why dragons tend to breed only within their own subspecies (see below)
FIRE DRAGON
Red appearance, breathes fire. Most iconic of dragons
WATER DRAGON
Dark blue appearance, breathes boiling water
EARTH DRAGON
Green appearance, can manipulate ground around them
AIR DRAGON
Gray appearance, can manipulate wind
ICE DRAGON
Light blue appearance; breathes ice (or rather, supercooled air that turns water vapor into ice)
DARK DRAGON
Black appearance, breathes “dark energy blasts”
LIGHT DRAGON
Golden yellow appearance, breathes “concentrated beams of light magic”
ELECTRIC DRAGON
Orange appearance, “breathes lightning”
OFFICIAL DESCRIPTION:
"Legendary" doesn't even begin to describe these beasts. They are among the most famous of the magical creatures. They come in all sorts of shapes and sizes, from long and thin (think of a water hose) to large and stocky. Some can fly, others are stuck on land. Like the animals they compare closest to, reptiles, they breed as a result of a male and female mating and the female laying eggs. The intelligence of dragons varies. With the exception of Powerless dragons, any dragon of any of the 8 subspecies can be a "beast" or it can have something that resembles human intelligence. Though it may seem that dragons prefer to eat humans, it has been found that dragons can be carnivores, herbivores and omnivores depending on their subspecies, home and behavior.
Dragons are classified into one of three size categories. "Small" dragons range in height from 2 feet to five feet, and length from 2 feet to 10 feet. Their young range in size from 6 inches to 12 inches tall, and 6 inches to 3 feet long. "Medium" dragons range in height from 5 feet to 20 feet, and length from 10 feet to 30 feet. Their young vary in height from 12 inches to 3 feet, and in length from 3 feet to 10 feet long. "Large" dragons are at least 20 feet tall and 30 feet long. Their young vary in height between 3 feet and 6 feet, and in length from 10 feet to 15 feet.
The word that best describes a dragon's appearance is reptilian. They are covered in scales, and their mouths possess many sharp teeth. The color of their scales is reflective of their subspecies, but across all, their eyes are either red, white, green or yellow. It is believed some can take a human appearance, but Colormen studies into dragons were never able to confirm this. Dragons can be 2 legged or 4 legged. They can have wings and not have wings. When they possess wings, both wings attached to arms, and wings separate from arms have been observed. The can be long and thin, or large and stocky, with every size in between.
Some dragons have little to no defense, and their hides are easily penetrated. Other's have thicker hides as tough as metal plating, and naturally can be harder to kill. The Colorman Alloy Viktrium has been shown to be one of the few things capable of puncturing said hides. Generally speaking, dragons capable of flying have thinner armor than those that can not, because otherwise they would be too heavy to fly
There are nine subspecies:
FIRE dragons are generally aggressive, and prone to attacking out of anger. However, more docile individuals, though rare, do exist. They are considered a very serious threat, and as such the Colormen found themselves fighting fire dragons in defense of Ordos on many occasions.
WATER dragons can be either placid and calm, or violent and destructive. The destructive ones are considered a very serious threat and many times there had to be action taken to protect the innocent. The docile individuals who possess the intelligence to recognize humans as friends are not a threat.
EARTH dragons can be extremely destructive when provoked, but seem interested more in protecting nature than attacking humans for the sake of attacking humans. They are only a threat when attacking human settlements, which fortunately, wasn't super-common on Ordos.
AIR dragons can be destructive, as their wind manipulation can be equal in destructive force to a tornado. No docile individuals have been found; they seemingly find joy in being destructive. Their unrestricted aggression did them in as they eventually went extinct... post 1600 no air dragons exist in the 3WSR world.
ICE dragons are rather calm, and only attack when they are attacked first. They have shown to possess higher intelligence across the board compared to other subspecies, and are the most likely to develop the ability to speak human languages. Fortunately, aggressive individuals are not common
DARK dragons are quite literally, evil incarnate. They have little to no redemptive traits... but their aggression ultimately turned against them as their frequency of human directed attacks lead to their extinction; post 1600 in 3WSR canon there are no living dark dragons
LIGHT dragons are least populous of all existing dragons. They seem to avoid all human contact, and only intervene in human affairs to destroy evil individuals. From what can be studied, they are a force for good
ELECTRIC dragons are unpredictable and can destroy on a large scale. No docile individuals were ever found and after a joint campaign that brought several species together to deal with them in the 1200s (similar to the campaign to deal with the cyclopes), the subspecies was rendered extinct. post 1300 no electric dragons exist in the 3WSR world.
POWERLESS dragons are docile creatures who all possess human intelligence. In the "present" on Elbaf Powerless dragons make up the slight majority of the dragon population; about 55 percent
Dragons almost always breed within their subspecies and size class. Among the human-level intelligent dragons breeding outside one's subspecies is highly taboo because powerless offspring are the inevitable result. While "element" dragons are not racist towards Powerless dragons (i.e. they do not hate them blindly because they are different), they do look down upon them with pity, considering Powerless dragons "not true dragons"
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Post by frankthetriviaman on Jul 17, 2019 11:20:27 GMT -5
ORCS:
Honestly, you never know what you’re going to get when encountering a tribe of orcs. Sometimes they are friendly but cautious, other times outright hostile to anyone not part of the tribe. Some have a warriors honor, others could be colloquially called “barbarians.” Others still could be aggressive and attack on the spot, while others may try to start a conversation. Their aggression could come from desperation, as many tribes live in regions where resources are limited, but it could also simply be that they are dining what they must to “ensure the survival of the tribe.” (It should be noted that in Orcish the words for “family” and “tribe” are the same; so even if not blood related, a “tribe” of orcs considers themselves “family” regardless)
If encountered there is no hard and set rule, but a good thought to have is- if they don’t attack first, then diplomacy may be an option depending on the environment
Official description:
A humanoid race with the popular perception among the non-magic population being that they are barbarians. They have very prominent fangs, and have been described as a cross between "a human, an ape and a pig". They are aggressive scavengers and opportunistic carnivores, though in their defense they often live in regions with limited resources or heavy competition over said resources, so an aggressive approach to scavenging is often necessary for their tribe's survival. The problems arise when the tribe moves to areas with plentiful resources and use the same (unnecessary) approaches against their neighbors. (I.e. killing the cattle of human settlements). As many orcs cannot metabolize most plants for the same reason many humans cannot metabolize gluten or lactose, they must rely on a diet of mainly meat. However, recent evidence does suggest they can at least tolerate most varieties of fruits and vegetables. Orcs have anatomy similar to and breed similarly to humans; and come in various skin colors. Most notably green, gray, brown or red.
It has also been stated that they are not very cunning and only possess a crude culture. However these observations require context:
Many orcs posses a "proud warrior" mentality and would rather face enemies head on in battle, and as such are not ones to rely on "cunning" strategies such as hit and run, preemptive strike, ambush, etc.
If you were to define "culture" by the artistic achievements of Orcs, then yes, you would have a hard time looking for Orcish paintings, statues, pottery, etc. They also do not possess a written language, but one must look at the orcs themselves before drawing conclusions. As a warrior race, historically they saw little value in "the arts" as they "do not offer anything for the survival of the tribe." For example- stone that an artisan might use to carve a statue, an orc would use as part of a hut or part of a defensive wall for his village. They also saw no value in currency, preferring a trade of practical goods over "worthless small circles with image of man"
Another popular idea is that they tend to be easily manipulated by others; history often tells of rival kingdoms waging war against each other by enlisting entire tribes of orcs to fight in their wars. Because of their "proud warrior" ways, it was easy to convince them to attack others when promised a great reward; usually a feast or some sort of valuables.
Though it would be misleading to say that they did this for the sake of warmongering or that they found a sadistic pleasure in fighting others. (this only describes a select few tribes) The most accurate scenario happening here is that when someone gives a tribe of orcs much-needed supplies, they feel honor-bound to return the favor, usually in scenarios as described above.
The final piece of the puzzle is that, while it is true that average human intelligence is higher than average orc intelligence, it is also misleading to say "all humans are smarter than all orcs." Plenty of orcs had "human level intelligence" and there are multiple accounts of orc tribes lead by "human-intelligent" orcs having peaceful relations to neighboring human communities.
Orcs have anatomy similar to and breed similarly to humans; and come in various skin colors. Most notably green, gray, brown or red. However, interbreeding between human and orc was taboo for many centuries. Although inter-species relationships did sprout up, they disappeared just as quickly- when it was discovered that in scenarios where an orc male bred with a human female, the half-orc children of these relationships had skulls too big to allow natural birth to be possible... sadly, both mother and child died due to forces beyond anyone's control.
After several incidents of this scenario happening, ultimately the remaining relationships ceased... not because there was no love, but out of concern for the sake of each other.
Rumors of half-orc children do exist, but it is yet to be confirmed.
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