Post by frankthetriviaman on Jun 24, 2017 0:27:28 GMT -5
In this thread, I will elaborate on the different powers and aspects of the Colormen that we really couldn't talk about in story due to structure.
First off- something that wasn't really elaborated on but requires explaining.
Why are the Colormen immune to curses?
Perhaps it was too vague, or specific, but let me explain.
Because the Prism's magic is Pure Good, it acts as a protection to curses and hexes that would be cast upon a Colorman.
So, say a witch tries to place a hex on a Colorman. The purity of the Prism's magic rejects the hex and renders it null. Why is this the case? Because this is how the Colormen in the first era successfully defeated creatures and forces that would otherwise be unstoppable because of curses. Going back to a prior point about Prism magic being different from other magics, it reinforces that.
Take the basilisk for example. This creature (of pure evil which has beast level intelligence)'s famous curse is that anyone who looks into its eyes dies. If a Colorman fights a basilisk, he will not be affected by the curse... as long as one condition is kept.
The defense depends on Prism Magic, and at any given moment a Colorman has a finite amount of Prism magic. (They do not have access to an "unlimited pool" because the body cannot handle amounts beyond a certain point)
When Prism magic is used, it is replenished over time. But if the Prism Magic gets below a certain point, then the defense cannot be effective. The curse can take affect so long as the creature is alive; but if the Colorman kills the Basilisk before the curse takes hold, then the curse dissipates.
On the other end of the spectrum, if a Colorman loses his entire supply of Prism Magic (which, bare in mind, rarely happens), then at that point, he's basically human, and the curse will affect him like any other human.
So in short- a Colorman at full power cannot be affected by a curse. However, if the Prism Magic he uses is depleted, then a curse can take effect, provided the caster of the curse is able to have the curse sink in before the Colorman can kill him.
First off- something that wasn't really elaborated on but requires explaining.
Why are the Colormen immune to curses?
Perhaps it was too vague, or specific, but let me explain.
Because the Prism's magic is Pure Good, it acts as a protection to curses and hexes that would be cast upon a Colorman.
So, say a witch tries to place a hex on a Colorman. The purity of the Prism's magic rejects the hex and renders it null. Why is this the case? Because this is how the Colormen in the first era successfully defeated creatures and forces that would otherwise be unstoppable because of curses. Going back to a prior point about Prism magic being different from other magics, it reinforces that.
Take the basilisk for example. This creature (of pure evil which has beast level intelligence)'s famous curse is that anyone who looks into its eyes dies. If a Colorman fights a basilisk, he will not be affected by the curse... as long as one condition is kept.
The defense depends on Prism Magic, and at any given moment a Colorman has a finite amount of Prism magic. (They do not have access to an "unlimited pool" because the body cannot handle amounts beyond a certain point)
When Prism magic is used, it is replenished over time. But if the Prism Magic gets below a certain point, then the defense cannot be effective. The curse can take affect so long as the creature is alive; but if the Colorman kills the Basilisk before the curse takes hold, then the curse dissipates.
On the other end of the spectrum, if a Colorman loses his entire supply of Prism Magic (which, bare in mind, rarely happens), then at that point, he's basically human, and the curse will affect him like any other human.
So in short- a Colorman at full power cannot be affected by a curse. However, if the Prism Magic he uses is depleted, then a curse can take effect, provided the caster of the curse is able to have the curse sink in before the Colorman can kill him.