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Post by Toz76 on Mar 14, 2017 18:53:15 GMT -5
Our heroes are on a quest to defeat the evil necromancer Priori, who for the purposes of this thread has split off from the rest of VEC and set up shop at the bottom level of a dungeon. Our heroes, led by your GM Man In Bright Tozqouise (Me), must delve through the dungeon, find Priori, and... bring justice. Let's leave it at that.Create your character by rolling the inserted die to determine your stats. Post them below with a brief character bio.Speed: How far per turn you can walkStrength: How strong you are in attackAgility: Ability to defendKnowledge: Ability to translate texts and use strategyWisdom: Common sense, ability to detect trapsCharisma: Ability to talk civilly and manipulate othersYou start with 20 health points. Roll the die again to determine your weapon (I'll tell you what it is if you post the number). Every turn you move as many spaces as your speed plus any bonuses from items. If you encounter an enemy, fight with strength and agility or attempt to reason with them using charisma. Use knowledge and wisdom to detect and evade traps. You enter the dungeon with your party and are immediately assaulted by the smell of death. There are two possible paths: straight or to the left. A strange clanking can be heard down the left passage.EDIT: DIE PLUGIN NOT WORKING, GO HERE (USE 20-SIDED DIE FOR STATS): www.wizards.com/dnd/dice/dice.htm ) 9YZbbhnb1-201-20
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Post by Tug on Mar 14, 2017 19:20:39 GMT -5
SPEED: 6 STRENGTH: 17 AGILITY: 6 KNOWLEDGE: 14 WISDOM: 10 CHARISMA: 17
WEAPON: 5
CLASS: BLADE MAGE
BIO: A WANDERING SWORDSMAN WHO GOES ONLY BY THE NAME OF "TUG" IS FAMED FOR HIS IMMENSE STRENGTH AND ADVANCED SKILL IN THE REALM OF MAGICS, BEING ABLE TO MANIFEST SPELLS THROUGH HIS WEAPON, OR EVEN WITHOUT IT. TUG SET OUT ON HIS QUEST IN SEARCH TO AVENGE HIS FALLEN COMRADES WHO PERISHED BY THE HANDS OF ONE 'MAN', AND NOW HAS BEEN HIRED TO KILL THIS NECROMANCER TO COLLECT THE REWARD AND PROCEED ON HIS TRAVELS, EVEN IF THIS IS ONLY A MINOR PITSTOP...
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Post by Toz76 on Mar 14, 2017 19:31:08 GMT -5
Tug, roll for knowledge to identify the sounds down the left-hand passageway, travel down the left-hand passageway, or travel straight.
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Post by Biblically Accurate Angel on Mar 14, 2017 19:54:26 GMT -5
SPEED: 7 STRENGTH: 8 AGILITY: 10 KNOWLEDGE: 14 WISDOM: 12 CHARISMA: 10
WEAPON: 17
BIO: A spy for the government trying to figure things out about a crime syndicate that has sprung up but is becoming increasingly lost in what seems like an endless maze.
EDITED because apparently I f*cked up, oh well.
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Post by Toz76 on Mar 14, 2017 20:04:12 GMT -5
Eyes, fix it please Tug, you recognize the sound of three stone golems. Stone golems have 5 HP, +6 to attack and +3 to defense, and are immune to arrows. If it's any consolation, they use 1D10 as their attack/defense die. They are 8 units away, and can't currently see you, but will see you if you come within three units of them. They will not chase you if you're more than five units away, and move up to three units per turn. You can go left (towards the golems) or straight.
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Post by Tug on Mar 14, 2017 20:17:31 GMT -5
"Eyes, I heard about 3 golems down that pathway, what do you think our best plan of action is?"
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Post by frankthetriviaman on Mar 14, 2017 20:23:14 GMT -5
Speed: 13 Strength: 10 Agility: 7 Knowledge: 15 Wisdom: 10 Charisma: 9
Weapon roll: 6
BIO: A quiet man believing that the mind is more powerful than any weapon, he travels from place to place, seeking to learn and better understand the world. He takes part in the quest against the necromancer because he doesn't want her knowledge to fall in the wrong hands
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Post by Biblically Accurate Angel on Mar 14, 2017 20:24:31 GMT -5
Tug oh um IDK, wait who are you and what am I doing here?!
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Post by Toz76 on Mar 14, 2017 20:26:07 GMT -5
Frank, you too are in the dungeon with them. To the left are golems. Straight ahead is the unknown.
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Post by frankthetriviaman on Mar 14, 2017 20:35:49 GMT -5
"I don't know Tug; we may have a fighting chance against them" Frank said.
FRANK assesses stats and determines if fighting is a rational choice here
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Post by Tug on Mar 14, 2017 21:53:28 GMT -5
"Whatever I'm fighting them"
*Moves towards the left path by 7 units
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Post by frankthetriviaman on Mar 14, 2017 21:55:19 GMT -5
FRANK follows TUG to support him in battle
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Post by Biblically Accurate Angel on Mar 14, 2017 22:01:29 GMT -5
EYES ponders on what he should.
"Eh, I'll follow them just for laughs and stuff."
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Post by Toz76 on Mar 14, 2017 22:30:19 GMT -5
Frank, the one you attack is unable to block and is down to 4 HP. It attacks but rolls a critical 1 and misses you entirely.
Tug, the one you attack fails to block and is down to 4 HP. It attacks, rolling a 2 with a +6 attack modifier for a total of 8. Roll agility to block.
The third attacks Eyes, rolling a 2 with a +6 modifier for a total of 8. Roll agility to block
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Post by Admin on Apr 5, 2017 9:43:13 GMT -5
The die plugin doesn't work like that, look fvRx0kjY1-201-201-20 1-201-201-20 1-201-201-20
You have to post a new die to get a new result1-20·1-20·1-20·1-20·1-20·1-20·1-20·1-20·1-20
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Post by Toz76 on Mar 25, 2018 22:43:29 GMT -5
Remember this mess?
Well... I've been familiarizing myself with the actual D&D rules, and this might be possible still. That is, if there is interest.
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Post by frankthetriviaman on Mar 25, 2018 22:47:05 GMT -5
I don't mind; if it ever starts up again Im for it
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Post by Toz76 on Mar 25, 2018 22:54:02 GMT -5
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Post by Tug on Mar 25, 2018 23:01:24 GMT -5
Toz if we were to actually do this it would be better to use Roll20 and Discord from personal experience.
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Post by Toz76 on Mar 25, 2018 23:15:38 GMT -5
Definitely, although that would also require us to arrange a time to do this (and would we use text or voice chat?). Also, if you have experience with this, how about you be the DM?
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